| 1. | Line Of Sight by André Michelle [ 3 matching keywords ]  | 
| 2. | Changing rooms by Mad Sci [ 2 matching keywords ]  | 
| 3. | Moving sprites in a tile-based environment by Marco Lapi, a.k.a Lapo [ 2 matching keywords ]  | 
| 4. | Enemies AI in a tile based game by Hamza Fawzi [ 2 matching keywords ]  | 
| 5. | Path finder by André Michelle [ 2 matching keywords ]  | 
| 6. | A* Pathfinding by Zeh Fernando [ 2 matching keywords ]  | 
| 7. | Runtime pathfinder by André Michelle [ 2 matching keywords ]  | 
| 8. | Enemy artificial intelligence by Neodroid [ 2 matching keywords ]  | 
| 9. | Maze Game by Geoff Gaudreault [ 2 matching keywords ]  | 
| 10. | Flash Game Framework by Geoff Gaudreault [ 2 matching keywords ]  | 
| 11. | Maze Chaser by Chris Lindsey (aka DebuggerCLL) [ 2 matching keywords ]  | 
| 12. | Efficient A* path finder by Neodroid [ 2 matching keywords ]  | 
| 13. | AStar 3D prototype by Paul Spitzer [ 2 matching keywords ]  | 
| 14. | Battleship author's notes by Kirill Mourzenko, alias Kirill [ 1 matching keyword ]  | 
| 15. | DickDynamite: behind the scenes by Marco Lapi, a.k.a Lapo [ 1 matching keyword ]  | 
| 16. | Character movement in a tile-based environment by André Michelle [ 1 matching keyword ]  | 
| 17. | Page flipping in platform games by Magnetos [ 1 matching keyword ]  | 
| 18. | Tonypa's tile-based tutorials (updated) by Tonu Paldra, alias Tonypa [ 1 matching keyword ]  | 
| 19. | 3D Maze by Eric Lin [ 1 matching keyword ]  | 
| 20. | 3D Isometric view by Eric Lin [ 1 matching keyword ]  | 
| 21. | Isometric 3D math by Eric Lin [ 1 matching keyword ]  | 
| 22. | Developing a space shooter game by Richard Nias aka Crashlanding [ 1 matching keyword ]  | 
| 23. | Isometric maze by Neodroid [ 1 matching keyword ]  | 
| 24. | Basic isometric engine by Neodroid [ 1 matching keyword ]  | 
| 25. | Simple Artificial Intelligence by Clinton [ 1 matching keyword ]  | 
| 26. | Race game opponents AI by Mike Mountain [ 1 matching keyword ]  | 
| 27. | Bugs Tutorial by Chris Lindsey (aka DebuggerCLL) [ 1 matching keyword ]  | 
| 28. | Maze game prototype by Daniel Napoleoni [ 1 matching keyword ]  | 
| 29. | Path Class by Ivan Dembicki, aka Iv [ 1 matching keyword ]  | 
| 30. | Path Class example by Ivan Dembicki, aka Iv [ 1 matching keyword ]  | 
| 31. | Map with motion guide by Emanuele Feronato aka Triqui [ 1 matching keyword ]  | 
| 32. | Beat-em up fighting tutorial (updated) by Kris Foxton [ 1 matching keyword ]  | 
| 33. | Raycasting Maze by Frédéric Heintz, aka FredH [ 1 matching keyword ]  | 
| 34. | Mode 7 racing demo by Paolo Russian [ 1 matching keyword ]  | 
| 35. | Isometric engine by Chris Lindsey (aka DebuggerCLL) [ 1 matching keyword ]  |