1. DickDynamite: behind the scenes
by Marco Lapi, a.k.a Lapo
[ 3 matching keywords ]
2. Tonypa's tile-based tutorials (updated)
by Tonu Paldra, alias Tonypa
[ 3 matching keywords ]
3. Moving sprites in a tile-based environment
by Marco Lapi, a.k.a Lapo
[ 2 matching keywords ]
4. Dick Dynamite: tile-based games basics
by Marco Lapi, a.k.a Lapo
[ 2 matching keywords ]
5. Using PHPObject to Save and Retrieve Simple Game Levels
by Tor de Vries
[ 2 matching keywords ]
6. 3D Isometric view
by Eric Lin
[ 2 matching keywords ]
7. Isometric 3D math
by Eric Lin
[ 2 matching keywords ]
8. gotoAndStop() Scroller Engine
by Squize
[ 2 matching keywords ]
9. Isometric maze
by Neodroid
[ 2 matching keywords ]
10. Maze Game
by Geoff Gaudreault
[ 2 matching keywords ]
11. Maze game prototype
by Daniel Napoleoni
[ 2 matching keywords ]
12. Isometric engine
by Chris Lindsey (aka DebuggerCLL)
[ 2 matching keywords ]
13. Data Structures: Linked List
by baczy a.k.a Michael Baczynski
[ 2 matching keywords ]
14. Case study: building a puzzle game using AS3 and OOP
by Eitan Avgil
[ 2 matching keywords ]
15. ActionScript 2: applying theory to a game prototype
by Marco Lapi, a.k.a Lapo
[ 1 matching keyword ]
16. XML Sockets: the basics of multiplayer games
by Marco Lapi, a.k.a Lapo
[ 1 matching keyword ]
17. An ActionScript 2.0 Primer for ActionScript 1.0 Folk: Part Two
by Joey Lott
[ 1 matching keyword ]
18. An ActionScript 2.0 Primer for ActionScript 1.0 Folk: Part Three
by Joey Lott
[ 1 matching keyword ]
19. Changing rooms
by Mad Sci
[ 1 matching keyword ]
20. Character movement in a tile-based environment
by André Michelle
[ 1 matching keyword ]
21. Line Of Sight
by André Michelle
[ 1 matching keyword ]
22. Water effect
by Tonu Paldra, alias Tonypa
[ 1 matching keyword ]
23. Enemies AI in a tile based game
by Hamza Fawzi
[ 1 matching keyword ]
24. Tile-based platform prototype
by Tonu Paldra, alias Tonypa
[ 1 matching keyword ]
25. Flash AS2 OOP game development
by Steve Happ
[ 1 matching keyword ]
26. 3D throw ball
by Eric Lin
[ 1 matching keyword ]
27. The State Pattern applied to game development
by Cesar Tardaguila | Javier Tardaguila
[ 1 matching keyword ]
28. Flash XML compressor
by Mattias Stridsman, alias Strille
[ 1 matching keyword ]
29. Maze Chaser
by Chris Lindsey (aka DebuggerCLL)
[ 1 matching keyword ]
30. Path Class
by Ivan Dembicki, aka Iv
[ 1 matching keyword ]
31. Path Class example
by Ivan Dembicki, aka Iv
[ 1 matching keyword ]
32. Game Programming Patterns
by Zack Booth Simpson
[ 1 matching keyword ]
33. Map with motion guide
by Emanuele Feronato aka Triqui
[ 1 matching keyword ]
34. Cryptic Capers: Best Practices for Mobile Game Development
by Mariam Dholkawala
[ 1 matching keyword ]
35. The Pixel Tutorial
by Derek Yu
[ 1 matching keyword ]
36. Drawing a Mandelbrot set
by Milan Toth (MilGra)
[ 1 matching keyword ]
37. Getting started with Actionscript 3
by Milan Toth (MilGra)
[ 1 matching keyword ]
38. WS-Parachute game prototype
by Jens Krause (aka "sectore")
[ 1 matching keyword ]
39. Calculating vectors intersection point
by Milan Toth (MilGra)
[ 1 matching keyword ]
40. Efficient A* path finder
by Neodroid
[ 1 matching keyword ]
41. AStar 3D prototype
by Paul Spitzer
[ 1 matching keyword ]