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(p4t4;04St4;;v064S4;v0044??a//make the enemies reappear for(i=0;i<4;i++){ targets=_root["enemy"+i] _root["enemy"+i].gotoAndStop(1); } gotoAndStop(1);  j@Microsoft Sans Serif(yeahhh i got 'em all (j4t4;04St4;;v04S4;v0 44?win:?gotoAndPlay(1); Layer 1OOS4;v0 44FSTT[_auʶm_oaOOL@5CKCD[gVGbɹë{{XKSZ`iV@UT8NHRoRgz}etrdw_dwfqo~CPicPage CPicLayer CPicFrameCPicText 0+|Microsoft Sans Serif"(use arrowkeys to move and spacebar to shoot -% Microsoft Sans Serif(magnetos !Microsoft Sans Serif"(flash5 mx compatible? text3 CPicSprite^ HjConClipEvent (load) { if (_name != "bullet") { numEnemy=4; this._x = _root.hero._x+stepx; this._y = _root.hero._y zapsound= new Sound() zapsound.attachSound("zap") } } onClipEvent (enterFrame) { if (_name != "bullet") { _x += speed; //hits enemies for(i=0;i550){removeMovieClip(this)} else if(_x<-10){removeMovieClip(this) } } }bullet , , LonClipEvent (load) { speed=5 d = 0; dir=1; _root.count=false; _root.hits=0; } onClipEvent (enterFrame) { //check if all targets are hit if(_root.hits==4 and _root.count==true){_root.popup.gotoAndPlay("win"); _root.hits=0; _root.count=false; } if (Key.isDown(Key.RIGHT)) { this._x += speed; this._xscale = -100; this.gotoAndStop("run") dir=0 } else if (Key.isDown(Key.LEFT)) { this._x -= speed; this._xscale = 100; this.gotoAndStop("run") dir=1; }else //if mario mc animation has played fully then make it stand still if(this.mario._currentframe>=mario._totalframes) {gotoAndStop("stand")} // shooting if (Key.isDown(Key.SPACE) ) { if (!a) { //if shooting while running dont play fire animation if(_currentframe!=2){ this.gotoAndStop("fire"); } //firing........ d++; bulletDepth=(d%100) _parent.bullets=bulletDepth; _root.bullet.duplicateMovieClip("newb"+d, bulletDepth); //bullet directions if(dir==0){_root["newb"+d].speed=10; _root["newb"+d].stepx=20 } else if(dir==1){_root["newb"+d].speed=-10 _root["newb"+d].stepx=-20 } //end bullet directions a = true; } } else {a = false;} // end shooting } hero  =  xP enemy0 " P"D{ enemy1 = Y enemy2  _v enemy3 j @Microsoft Sans Serif(target down j j@count@Microsoft Sans Serif( % Ppopup  Fj@Microsoft Sans Serif(hits Z#j@hits@Microsoft Sans Serif(Effff6T4404t4;0 0? 0 4@4(t4;04St4;;v0Q4S4;v0jPy0}\/O^@f8 w0{c ( NX4St4;;v0^O4S4;v}E8q-Ջ0 *&1 >>{ (0c?] marioOOt Files\Content.IE5\85IJOHUV\stand.gifǒ?z6?;?K2*hhhhh!PublishGifProperties::PaletteName PublishRNWKProperties::speed256K0"PublishHtmlProperties::StartPaused0%PublishFormatPropert) CDocumentPagePage 1Scene 1}?n@Symbol 7Symbol 3?F@Symbol 3fF@Symbol 6enemyD@&Symbol 3eF@Symbol 2Symbol 2?  ?Symbol 1Symbol 1? U?Symbol 3mario?L?F@Symbol 4runߒ?BY?Symbol 5fire ϛ@0xG9Cd1|0Rtj`OjDT 3IbwH Pxi_P<CPicPage CPicLayer CPicFrame CPicBitmap?ces::rnwkDefaultName1(PublishFormatProperties::jpegDefaultName1PublishFormatProperties::gif0Vector::Template0PublishGifProperties::Loop1PublishGifProperties::Width550$PublishRNWKProperties::mediaKeywords!PublishRNWKProperties::mediaTitlePublishRNWKProperties::speed28K1#PublishFormatProperties::qtFileNameUntitled-1.mov"PublishPNGProperties::DitherOption#PublishGifProperties::PaletteOption#PublishGifProperties::MatchMovieDim1$PublishRNWKProperties::speedDualISDN0$PublishRNWKProperties::realV??0o?R?pZstop(); Layer 1O Layer 1OCPicPage CPicLayer CPicFrame CPicBitmapR?uR?1@4R0h0 0T000D?fR?~5>R? R?xTR?smR ?MR ?gR ?TR ?XR ?fR?CR?W Layer 1ORCPicPage CPicLayer CPicFrame CPicBitmap\?standdstop(); CPicSprite  d;?runIstop();\? jumpRightFstop();  ! d+]mario?fireAXstop(); Layer 1O CPicPage CPicLayer CPicFrametf3333f̙̙ )21Wx y +g<fQhu[*3CR?0 Layer 1OOtGF UCPicPage CPicLayer CPicFrame CPicShape@fUD* *9lN UU4UЊ: 8bȀȀv߀7 7U[3    I?qx Layer 1OOgCPicPage CPicLayer CPicFramex!>Ā4p44HZp4eZ4HHZ4epZڀ4('Q00L664ʘ4h4~J~6446h@%?=$=?F% //target is up again stop(); ?Ty\stop(); _root.count=true;// target is down on 1 up on 0 _root.hits++;// count all targets Layer 1OOTHHZ4epZڀCPicPage CPicLayer CPicFrame?go[OCPicText k\j@Microsoft Sans Serif(bring it on !! (p4t4;04St4;;v064S4;v0044?h%?v//make the enemies reappear for(i=0;i<4;i++){ targets=_root["enemy"+i] _root["enemy"+i].gotoAndStop(1); } gotoAndStop(1);  j@Microsoft Sans Serif(yeahhh i got 'em all (j4t4;04St4;;v04S4;v0 44?win /?XgotoAndPlay(1); Layer 1OOS4;v0 44FSTT[_auʶm_oaOOL@5CKCD[gVGbɹë{{XKSZ`iV@UT8NHRoRgz}etrdw_dwfqo~CPicPage CPicLayer CPicFrameCPicText 0+|Microsoft Sans Serif"(use arrowkeys to move and spacebar to shoot -% Microsoft Sans Serif(magnetos !Microsoft Sans Serif"(flash5 mx compatible?7 text3 CPicSprite^ HXonClipEvent (load) { if (_name != "bullet") { numEnemy=4; this._x = _root.hero._x+stepx; this._y = _root.hero._y zapsound= new Sound() zapsound.attachSound("zap") } } onClipEvent (enterFrame) { if (_nameideoRate100000PublishJpegProperties::Quality80PublishFormatProperties::flash1#PublishPNGProperties::PaletteOption#PublishPNGProperties::MatchMovieDim1$PublishJpegProperties::MatchMovieDim1!PublishProfileProperties::version1PublishHtmlProperties::Align0-PublishFormatProperties::projectorWinFileNameUntitled-1.exe'PublishFormatProperties::pngDefaultName10PublishFormatProperties::projectorMacDefaultName1Vector::Package Export Frame1#PublishQTProperties::PlayEveryFrame0"PublishPNGProperties::Dit != "bullet") { _x += speed; //hits enemies for(i=0;i550){removeMovieClip(this)} else if(_x<-10){removeMovieClip(this) } } }bullet , , LonClipEvent (load) { speed=5 d = 0; dir=1; _root.count=false; _root.hits=0; } onClipEvent (enterFrame) { //check if all targets are hit if(_root.hits==4 and _root.count==true){_root.popup.gotoAndPlay("win"); _root.hits=0; _root.count=false; } if (Key.isDown(Key.RIGHT)) { this._x += speed; this._xscale = -100; this.gotoAndStop("run") dir=0 } else if (Key.isDown(Key.LEFT)) { this._x -= speed; this._xscale = 100; this.gotoAndStop("run") dir=1; }else //if mario mc animation has played fully then make it stand still if(this.mario._currentframe>=mario._totalframes) {gotoAndStop("stand")} // shooting if (Key.isDown(Key.SPACE) ) { if (!a) { //if shooting while running dont play fire animation if(_currentframe!=2){ this.gotoAndStop("fire"); } //firing........ d++; bulletDepth=(d%100) _parent.bullets=bulletDepth; _root.bullet.duplicateMovieClip("newb"+d, bulletDepth); //bullet directions if(dir==0){_root["newb"+d].speed=10; _root["newb"+d].stepx=20 } else if(dir==1){_root["newb"+d].speed=-10 _root["newb"+d].stepx=-20 } //end bullet directions a = true; } } else {a = false;} // end shooting } hero  =    enemy0 " P" enemy1 = 2# enemy2   enemy3 j @Microsoft Sans Serif(target down j j@count@Microsoft Sans Serif( % }popup  Fj@Microsoft Sans Serif(hits Z#j@hits@Microsoft Sans Serif(Effff&U4@4(Media 4 :@Media 51*Media 6(>Media 7 t4;04St4;;v0Q4S4;v04404t4;0 0? 0 )Py0}\/O^@f8 w0{c ( NX4St4;;v0^O4S4;v}E8q-Ջ0 *,1 >>{ (0c?q marioOO@hits@Microsoft Sans Serif(Effff&U4@4(t4;04St4;;v0Q4S4;v04404) CDocumentPagePage 1Scene 1}?)n@Symbol 7Symbol 3?F@Symbol 3fF@Symbol 6enemyD@&Symbol 3eF@Symbol 2Symbol 2?  ?Symbol 1Symbol 1? U?Symbol 3mario?L?F@Symbol 4runߒ?BY?Symbol 5fire